AI Insights · Timothy · January 2023
Top 5 3D Anime Games on iOS in the US: Q4 2022 Performance
Explore the performance trends of the top 5 3D Anime games on iOS in the US during Q4 2022, including insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 3D Anime games on the iOS platform in the United States showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Genshin Impact from COGNOSPHERE PTE. LTD. saw a notable fluctuation in weekly revenue, peaking at approximately $3.8M in the week of October 31. Weekly downloads showed an upward trend towards the end of the quarter, reaching about 81.5K in the week of December 26. The game also maintained a strong weekly active user base, starting at 932K in late September and ending the quarter at around 943K.
Hero Clash by 9z Games(HK) experienced a significant spike in weekly downloads, peaking at around 244K in the week of December 5. Revenue also saw a gradual increase, reaching approximately $51K in the week of December 19. Active user numbers were highest in early December, hitting 223K, before declining to about 80.4K by the end of the quarter.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. showed a steady increase in weekly revenue, culminating in a peak of roughly $3.2M in the last week of December. Weekly downloads also saw a rise towards the end of the quarter, reaching about 50.1K in the same week. The game maintained a robust active user base, starting at 464K in late September and ending at approximately 577K.
GODDESS OF VICTORY: NIKKE by Level Infinite had its highest weekly revenue of about $1.9M in the week of November 7, with a noticeable peak in downloads around its launch, reaching approximately 142K in the week of October 31. The game's weekly active users peaked at around 104K in early November and stabilized to about 68.8K by the end of December.
HATSUNE MIKU: COLORFUL STAGE! from SEGA CORPORATION maintained a consistent weekly revenue, peaking at roughly $223K in the week of December 12. Weekly downloads remained steady throughout the quarter, averaging around 14K, with a slight increase to 17.2K in the final week of December. Active user numbers were stable, starting at 149K in late September and peaking at approximately 166K in mid-December.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored.